#ifndef _GAMEDBPROXYSESSION_H_
#define _GAMEDBPROXYSESSION_H_

#include "ServerSession.h"

class GameDBProxySession : public ServerSession
{
public:
	GameDBProxySession();
	~GameDBProxySession();

	eSERVER_TYPE			GetServerType() { return GAME_DBPROXY;	}

	virtual VOID			Init();
	virtual VOID			Release();
	virtual VOID			Update();

protected:
	virtual VOID			OnConnect( BOOL bSuccess, DWORD dwSessionIndex );
	virtual VOID			OnDisconnect();
	virtual VOID			OnRecv( BYTE * pMsg, WORD wSize );
};

#endif //_GAMEDBPROXYSESSION_H_